About
A bit about me
I'm Noah, a furniture maker working out of a small workshop in Stockholm, Sweden. I build things that try to find that sweet spot between traditional craft and clean, contemporary design.
My days are split between two kinds of creating. I'm a UX designer by day, who picked up some really useful things at Hyper Island — design thinking, trusting the process and finding my way through uncertainty. Turns out, there's a surprising handshake between digital work and woodcraft. Both are about paying attention to how people interact with objects, and solving problems without overcomplicating things.
A few years back, I started spending evenings and weekends getting my hands dirty with woodworking — figuring things out through books, YouTube videos, and making plenty of mistakes worth learning from. There's something honestly refreshing about stepping away from screens to work with a material that has its own ideas. Wood doesn't always do what you tell it to — it has character, history, opinions of its own.
I'm still very much finding my way, using hand tools alongside power equipment. Lately, I've been learning CAD, and sketching by hand to work through ideas before cutting into actual wood. It's all part of figuring out my own balance between old ways and new — which is exactly what makes this whole journey worth showing up for.
How I think about furniture
I'm drawn to pieces that feel calm and purposeful — influenced by Japanese minimalism and Scandinavian design, but without being too precious about either tradition. I believe in making things that look like they belong exactly where they are.
Good furniture should get better with time, developing its own story through use. I'm not interested in creating showpieces that people are afraid to touch. Furniture is meant to be lived with, to collect the small marks and memories that come from daily life.
In a world where so much is disposable, I find meaning in creating objects built to last — things worth repairing rather than replacing. It's a small gesture against our throwaway culture, but one that matters to me.
Materials
I work with wood mainly sourced here in Sweden, and within EU. Sometimes I'm lucky, and I get some really nice pieces from my arborist contact. The offcuts don't go to waste either — they become smaller projects, keeping the cycle going.
Process
Each piece gets the time it needs. I don't rush the details that matter — a joint that feels satisfying when you run your finger across it, edges that have just the right amount of softness, surfaces that invite touch.
Longevity
I build for the long term. That means thoughtful construction, quality materials, and designs that won't feel dated in five years. The best compliment is hearing that something I made has become a daily companion in someone's home.